Thread: Opposed rolls
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Old January 16th, 2008
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Lord Twig Lord Twig is offline
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Quote:
Originally Posted by soltakss View Post
There's more to BRP than one rule. If you don't like opposed rolls then don't use them. I'm sure there will be many rules in BRP that I don't like, but that won't stop me buying it when it comes out.

The thread on Typos etc has supported my decision not to buy BRP.0, though, I'd have hated to buy a book and then had to apply a large errata.
Really you shouldn't buy the 0 Edition if you want a rule book. I bought mine for a "sneak peek" and as a collector's item. When the finished book is out I will buy that one as the rule book that will be used in games.

Quote:
Originally Posted by frogspawner View Post
The point is, not whether the Opposed Roll mechanism can work or not, but that introducing it breaks the stated design principle of using rules from previous BRP incarnations. And worse - it's not just an option, but officially the only way.
Quote:
Originally Posted by NickMiddleton View Post
But the only way to include the previously published BRP options would to have an entry saying something like "Opposed Skills: gloss over it." or a blank space... Or a few ad hoc specific (and different in each case) examples fro the most common pairs of skills...
Not sure what you mean buy adding something that wasn't there before. RQ3 Player's Book, pg 34, heading "Skill vs. Skill". That is the opposed roll rules for RQ3. The exact same machanic is in BRP as an option, but honestly the default meathod is much better.

Quote:
Originally Posted by Ars Mysteriorum View Post
As a person who's only experienced BRP through Call of Cthulhu, I must say that this is terribly confusing.

I think I'm understanding the concept. Unknown Armies uses a comparable (but heavily simplified) approach to rolls as well, where you want to roll under, but try to get the highest possible roll at the same time (that is, if I'm understanding this correctly).

However, I must admit that having to explain this system to my group has dimmed my enthusiasm a bit. My group is made up of people with great characterization and enthusiasm for expanding characters, but they aren't interested in complex mechanics that suck them out of their imaginary world and put them into the unwelcome realm of numbers and statistics. And I admit, off the cuff my arithmetic is atrocious and will probably slow things down considerably.

How tough is this system to learn for "casual" gamers playing it the first time?
Sounds like you will want to choose one of the other options then. The range from very simple (both roll, high successful roll wins) to slightly harder than the default (Both roll, compare degree of success, reduce winer's success buy losers. If same degree of success each player subtracts their roll from their base skill, highest margin wins.)

So really it can be complicated with more detail or quick and easy, at your option.
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