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Old January 17th, 2008
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Celhan Celhan is offline
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Join Date: Jan 2008
Location: Somerville, MA, USA
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Quote:
Originally Posted by Shaira View Post
Can anyone see a reason, other than Colour and Good Roleplaying (TM), why you'd ever bother to run up a separate Parry Skill when a single Dodge Skill will serve all your purposes?
I assume this means that the difference between dodges and parries has been scrapped? For example, in RQ3, there are a couple of reasons you'd want to parry instead of dodge:

1) If your opponent gets a Critical or Special Hit, your parry weapon or shield still subtracts damage on a successful roll. A successful dodge lets all that damage get through, unless you also got a special or critical success. This is a fairly serious objection to dodging... the very attacks you really, really want to avoid are the ones you are unlikely to be able to, even at a very high dodge skill. Special hits happen often enough to make this a scary prospect.

On that subject, does the new BRP allow Dodges to work against Special or Critical successes, say by reducing the level of success (e.g. successful dodge against special success attack = regular successful attack)?

2) If you're a starting character, your parry skill is goins to be around twenty percentiles higher than your dodge because of skill bases. Not an advantage to sneer at.

3) Dodge is affected by ENC on a 1 for 1 basis, but parries aren't (er... come to think of it, that's the way I've always played, I'm not sure if that's canonical in RQ).

Any of that stuff still work in BRP Zero?
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