Quote:
Originally Posted by Atgxtg
Not exactly. A good parry in RQ can stop the high damage attacks. Truthfully, and this has been raised elsewhere. The RQ parry isn't. It is more of a block. A real parry would work against such attack, but is harder to pull off. In RQ terms there is the rule for special and critical parries and that keeps parries ahead. That and the fact that parry chance is usualy much higher than Dodge, especially after ENC.
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I was responding to folks talking about the relative usefulness of dodge and parry in RQ3. In RQ3, all a successful parry does is give you more armor points between the damage and your skin. A critical parry is great, but anything less only adds points. If you're fighting something really big or even just with a lot of offensive magic up, parry can be less then stellar. It's just not that hard in RQ3 to run into foes that can do average damage in the 30-40 range. Against that a shield parry may not make much difference (again, depending on where you put ap values in your game of course!).
Even if you don't play that level of success on a dodge subtracts, you're still putting yourself in a situation where the other guy has to special to hurt you. If he can blow through your shield parry on a normal hit, this is always going to be a better deal.