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Old January 18th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Gnarsh View Post
I was responding to folks talking about the relative usefulness of dodge and parry in RQ3. In RQ3, all a successful parry does is give you more armor points between the damage and your skin. A critical parry is great, but anything less only adds points. If you're fighting something really big or even just with a lot of offensive magic up, parry can be less then stellar. It's just not that hard in RQ3 to run into foes that can do average damage in the 30-40 range. Against that a shield parry may not make much difference (again, depending on where you put ap values in your game of course!).
30-40 points average.
I don't know how hard those foes were to find. No one went out looking for them.

I can see your points. But, that "just put more AP in the way" sort of underestimates the effect. With most foes that was enough to soak up the damage.

If going up against the 30-40's (how appropriate now only does it sound like motor oil, but with those damages it is probably something that will become motor oil) there was some magic like Great Parry in RQ that helped. You can never have too much armoring enchantment of your shield!

Against a dragon, I once saw somene go with the layered armor approach. Double mail over doublet under plate. He was encumbered, the horse was burderened, but it took a lot off that dragon claw. At least until you drop from exhaustion.

Quote:
Originally Posted by Rurik View Post
Even if you don't play that level of success on a dodge subtracts, you're still putting yourself in a situation where the other guy has to special to hurt you. If he can blow through your shield parry on a normal hit, this is always going to be a better deal.

True., but few foes can. A shield and moderate armor is good for 16 points or so. A relaible 16 is often better than a maybe dodge. Especially if you have protection up on you AND your shield.
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