Oh so movement is differenrt for engaged combatants?
No debating, just wondering.
I'm working on something and movement sequencing kinda important.
Basically it along the lines of can someone move into range and shoot before the other gun gets to move and put some distance between the two. Ditto for vehicles.
While I know BRP has a version of the chase rules, I'm thinking along the lines of a running fight or aerial dogfight, or starfighters. I was wondering if it was both move that use the difference for ranging or one moves, shoots, then the other moves, shoots.
Depending on just how it works in the book might make a difference in how I work the maneuvers. When you got starships that move vast distances in a combat turn it can make a big difference of what range penalties apply.
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