Thread: Movement in BRP
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Old January 18th, 2008
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deleriad deleriad is offline
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Quote:
Originally Posted by NickMiddleton View Post
I always thought Strike Ranks did not exactly equal seconds, they "approximated" to them. And just because the physical actions is divided up in to rounds does NOT mean that what's being described unfolds in the same discontinuous fashion.
Something Steve Perrin has often said he is unhappy with is the expansion of SRs in RQ3. As Nick says above, SRs were basically an abstraction to help answer the question of who does what when. Unfortunately, RQ3 suffered SR creep where more and more stuff got loaded onto them until they started to look more as if each SR was an interval of time. I remember seeing what happened when I would watch people playing RQ3 with miniatures on a table and they would move their figure 3m each SR and then people would wonder how they could attack someone who had run past them before they could attack on their SR.
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