I voted for "fantasy or historical" because it's the most inclusive category.
The game I'm working on now takes place in an alternate-history Victorian setting with some "retro-advanced" technology I cribbed from various Scientific Romances, plus sorcery. I am toying with the idea of adding in some exploration of other planets to throw in a dash of Sword-and-Planet, but I'm wondering if I'd better save that for an in-game plot twist.
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