'Balance' is not only unrealistic but also just plain
wrong - because it undermines the reason for character progress (as per Atgxtg's point about training, from the Skills Base thread, which strikes me as applicable to
any way characters improve...):
Quote:
Originally Posted by Atgxtg
In mnay ways training in an RPG is just cheating yourself. Here is my theory:
1) The opposition's abilties are usually set to make the a challenge to the PCs. Inferior, yes, but still a challennge so they can provide an needed element of risk. Therefore if the PCs become twice as powerful the opposition must as well to maintain the element of risk.
2) The higher you skill the more hits you get and the greater the chance of a critical.
1+2= The more powerful the PCs become the more often the foes will hit and the more often the foes will critical. It true for the PCs too, but since the villains are the ones playing the game, who cares?
So by becoming more powerful the PCs cut into their margin for error and increase their chances of getting killed through a lucky hit.
|