Quote:
Originally Posted by frogspawner
I think it was called "D and <something>". Can't quite remember the other letter... 
And yes - nice formula (good pedigree). Something about the "Dice + Adds" method appeals, too: clean and neat (my T&T background showing?). I just wondered if having big flat bonuses like "+50" (or even +20, or whatever...) would offend too many people around here. It seems not...
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They don't "offend" me, but I'd never use a flat db, and that's why I like the Elric! die step table, as it keeps the db as a single dice (and thus a linear addition to base damage) for as long as possible and also mitigates the "centre loading effect" of simply adding additional dice of the same size.
In my pedantic moments I favour taking the RQIV:AiG approach and adjusting ALL weapons to a single (or if absolutely necessary two) Dice, and db to something like the the Elric die step table (but including d12's

) so for the majority of vaguely human scale entities damage is a single die from a weapon and another single die from their db, thus preserving the variability of damage#.
Then I come to my senses and remember that it's all a bit fiddly and that since I've been happily using the standard BRP damage table for a quarter of a century I'm obviously really not
that bothered...
Nick Middleton
#which to me is an important element that represents the quirks and fickle moments of fate in combat where a beatifully timed blow you don't see just happens to coincide with a stumble that swings you back such that it only catches you a glancing blow on the thigh, rather than a solid blow to the gut...