Quote:
Originally Posted by Lord Twig
I think Dodge as an opposed roll would be fine, as long as it works the way I think it does (and if it doesn't it might still be fine, depending on how it works.  ).
So a Dodge that wins the opposed roll means that the attack failed, no damage is done. A losing Dodge that still succeeded on the roll reduces the degree of the attack if it lost by degree (Special vs. Success for example) but not if it tied the degree of success but still lost (or it would reduce it to a success regardless of degree more likely). A Failed Dodge of course does nothing to reduce the attack and a Fumble could make it worse.
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The way I assumed things worked when I ran my play test games for Dodge was that:
- Dodging an attack used the opposed skill rule.
- That if the Dodging character won, they avoided the blow.
- That if the Dodging character lost, the blow hit them.
- That a "tied success levels so higher roll wins" result meant a normal success for the winner (so a losing despite rolling a critical Dodge means you only took a Normal blow)
I need to find the time to sit down with a clear head, think through exactly how I usually play this, write that out and then re-read the combat and systems chapters carefully, as the problem is as much the half a dozen subtle variations in my head as what's actually in the text. Alternatively Jason will clear this up soon.
Cheers,
Nick Middleton