Quote:
Originally Posted by NickMiddleton
The way I assumed things worked when I ran my play test games for Dodge was that:
- Dodging an attack used the opposed skill rule.
- That if the Dodging character won, they avoided the blow.
- That if the Dodging character lost, the blow hit them.
- That a "tied success levels so higher roll wins" result meant a normal success for the winner (so a losing despite rolling a critical Dodge means you only took a Normal blow)
I need to find the time to sit down with a clear head, think through exactly how I usually play this, write that out and then re-read the combat and systems chapters carefully, as the problem is as much the half a dozen subtle variations in my head as what's actually in the text. Alternatively Jason will clear this up soon.
Cheers,
Nick Middleton
|
I don't understand why none of this was brought up during the playtesting. For an RPG that is nearly finished to have problems with the combat matrix, especially one based on a 30 year old game system puzzles me.
Did the playtesters just run the way they have for years and therefore didn't reference their rules and notice stuff like this? Typos, omissions, page references to non-existant pages, these I can understand. Not having Attack & Parry functional and simple I can't.