Quote:
Originally Posted by jarulf
I ran a little adventure in RQ3 for my nine year old nephew last summer. He was completely new to rpgs and had a very vague idea of what it really was about, but after a few minutes explaining things he got right into it.
The rules faded into the background as he really started roleplaying. I was quite impressed actually. By his performance, how quickly he grasped the essentials of the system and how little the system got in the way. I did play fairly loosely with the rules, but still.
I'm not sure it would have been as easy with D&D or GURPS for example.
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While I'm not a fan of D&D, I'll state that a lot of this depends on the GM and how he presents/teaches the game. If he keeps it simple, and starts slow, focusing on the fun and adventure part rather than rules and math, most RPGs are easily grasped.
The approach you used for a 9 year old is probably the right approach for a 15 year old of a 50 year old, too.