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Originally Posted by frogspawner
Phew! That was my thought - thanks for your support!
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Yeah ditto here. I have seen some games differentiate the points somewhat though. For example, the James Bond game gave heroes "hero points" and villains "survival points". The distinction being that survival points could only be used defensively. That made a lot of sense too, since if a PC spends 3 points to blow a bad guy away it doesn't disrupt the campaign as much as the bad guy spending 3 points and blowing a PC away. Especially since the PCs would be spending points going through the adventure to get to the bad guy, while the villain was usually safe "off camera".
Most games also tend to limit the points to significant NPCs though, or limit the points for extras and other minor characters. Otherwise a squad of 20 stormtroopers becomes almost unkillable. Twenty guys even with 8 POW for being clones probably have a big advantage over a group of PC heroes.
Generally the idea behind hero points is to tone down the lethality a little for the players to allow then to act like larger than life heroes. Handling out the same number of points to every NPCs does just the opposite.