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Old January 21st, 2008
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SDLeary SDLeary is offline
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Quote:
Originally Posted by Rurik View Post
In the Interest of being Fair and Balanced(tm) I am going to agree with Nightshade on this one.

Though this is automagic (forcing something with a skill of 95% to re-roll is not) it becomes severely limited in use.

Take a Dragon for example, even with 18PP you can only reduce damage by 6, which is pretty much going to be useless. And when fighting dragons is when you want a mechanic like this to work.
It is going to be limited in the above situation. But then, someone foolishly went after a Dragon without proper prep (proper armor, magical protection, etc). If the character did go in prepared, and had a bad string of luck, then perhaps one of the first two options would be better. Re-roll of his last defensive maneuver, or not using his defense and using his Luck roll instead. Both listed as 5 point options.

As for the damage soak, you want this to work or be an option whenever your character will die, or when they will fall unconscious and bleed to death, or be captured with no way out. Don't limit the utility to the extreme.

I like this variability. Another suggestion to the GM is to allow the player to spend a total number of PP equal to the entire damage range of the weapon to inflict maximum damage. A very good option in a heroic game where the setting precludes everyone having magic.

None of these options are set in stone. The first three are "...ways power points can affect game play other than a power source", and other examples are also given. This is a fairly open system to the GM.

SDLeary
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