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Old January 21st, 2008
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Kloster Kloster is offline
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Join Date: Nov 2007
Location: France
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Quote:
Originally Posted by Gnarsh View Post
As I stated earlier, it depends on where your game is in terms of armoring and whatnot. I play in a game that's more or less RQ3 in a modified Glorantha-like setting (actually based on the old QuestWorld stuff. kinda...). In our game, runemetal is *rare*. Let's face it, given the starting skill levels in RQ3, it's just not that hard, nor does it take that long, for people to qualify for runepriest. You just need some skills at 50% or higher (some 90%s depending on cult), and 10 points of runemagic.

So it's quite common for a relatively beginning level priest in our game to have the exact spells and gear combination I mentioned earlier. My point was that without *any* extra gear, or power spent on enchantment, or heroic level augmentation of your character's stats and bodies, they can achieve the sorts of damage levels I was talking about. If you need to add in runemetal armor with perhaps some armoring enchantment to counter it, that's great! But it does not change the fact that those sorts of damage levels really are "normal" for any RQ3 game that uses standard RQ cults and spells.

You don't need anything but standard RQ3 rules and spells to obtain them. And it's not even difficult to do!

I agree with you it is easy. My point was that, even for warrior cults, offensive spells are not the only way to spend POW, money and time. Characters with such level at least should have also spells and equipment to defend and protect them. I have thus used standard equipment and spells, with a like amount of expenditure.

My opinion is that they should also have at least an equal amount in OTHER expenditures (utility spell, like worship deity, healing magic, non combat equipment, perception spells, etc) just to be viable (and accepted).

Runequestement votre,

Kloster
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