Quote:
Originally Posted by frogspawner
Oops, I missed the "per point of damage" before.  OK, so it's not super-powerful like I thought but instead it's insipid. And, without a roll involved, where's the excitement? It's just a bit too calculated, not Heroic. And all the other ways to spend PP makes it too complicated.
Where would this lead? One side spending points to re-roll better hits and increase damage, the other side spending points to downgrade those hits and then (maybe) negate some damage too. So, everyone's out of PP by the second round - and then the real fight can start!? 
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If the GM allows it. They can allow all, some, or none of this; or use this as a framework to roll their own options. Its all optional. What is listed are simply suggestions.
SDLeary