I'm moving this response over here, per request:
Quote:
Originally Posted by Rurik
The thing I think being overlooked is that most games have experience systems that cause less experienced characters to progress faster than more experiencd characters. It has certainly been my experience, and that of others who've used the new characters create, well, new characters approach, is that the 'noob' very quickly progresses in experience and ability - it is not like they are forever crippled. Right off the bat they have access to better equipment and magic than a true 'new' character and their skills advance quickly. A starting RQ character with starting cash as per the rules is just not on the same level as a starting RQ character with access to plate armor, casters who can boost them/protect them/heal them, and have readily available spell teachers and trainers. Their capabilities grow rapidly.
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I don't disagree with this. I just pick somewhere inbetween straight-out-of-the-book noob character and point-for-point balanced characters because:
A. Most players want this and expect it. RPGing should be fun, and players feel better if they get to start closer to the general level of the campaign.
B. It feels more logical to me that a group of experienced people would look for someone with some level of experience to fill the void. I can force a noob into the game, but an experienced character makes more sense in most cases in my experience.