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Originally Posted by Rurik
I really am curious here as to how you handle new characters after player death. If a campaign started a year ago, and everyone started with say 200 skill points, and someone dies, do they get 400 skill points at chargen because that is roughly where everyone else is in the game? I really am curious, because as I've said, I have never gamed that way.
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If it's a low power group, I let the player start with one of the more combat oriented occupations if he wants, then give him a full INT of spirit spells, and maybe a family heirloom (crystal, iron sword, or something like that). If the players want to start with a non-combatant occupation, I'll give him more skills.
In a high-power group, more skills and items. Non-combatants might start as acolytes or priest. Combatants might start with superior races.
As RMS, I tend to go with characters of lower power, but not newbies either.
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To me, RPG's are just as much game as they are role playing and collective storytelling. There should be some risk/reward. The risk of dying is starting over.
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With a new character you have no attachement too, with inferior loot. The risk is high enough, the players are usually pretty devastated when they die - especially if it was a character they had played long.
SGL.