Quote:
Originally Posted by RMS
I have two answers for this. First, the farmer is by far the most common result for base character creation in either game and is relatively inept to begin with in most adventuring type skills. Second, it's just a metaphore for a character who's basically utility to the group is to stay behind and make sure the mounts don't wander off.
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I long ago gave up the random background tables. The novelty of playing farmers did indeed wear off in short order. Also, it seems based heavily on real world demographics, but certainly certain backgrounds are more prone to adventuring than others - and farmer just sin't one that comes to mind (unless of course someone wanted to play a farmer). I've typically allowed either choosing background or more often used the assign a certain number of skill points yourself approach. In RQ3 if I recall right your age roll has a major effect on starting skills in the default method, which again I have not used in a while.
I like the MRQ chargen approach a lot. Choose a background, choose a profession, assign your free points.