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Old January 22nd, 2008
Rurik Rurik is offline
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Quote:
Originally Posted by raymond_turney View Post
Oddly, wargamers are more relaxed about being expected to identify whether or not they are tough enough to beat an enemy than extreme role players {actors} are. Actors often expect the encounters to be dramatically scripted, and feel that there is no point having encounters that do not fit the script.
I have attributed the acceptance of (A) Player Death and (B) Unbalanced Parties in my play groups style to a strong wargamer background.

Wargammers accept a couple of things. One is that not every session is fulfilling. It can kind of suck when you spend a whole evening or two in a game and your side of the table ends up losing - and some losses are uglier than others. So why do people invest so much time and effort into a pastime that can be so dissapointing? Because it is that much more fun when you win. You have accomplished something substantial, and the bad times make the good times all the better.

So no matter how much role playing you put behind it, a wargamer knows at some level that the little figure on the table is still above all a game piece, and very well can die at any moment.

And though they are not playing against the other players (ususally), they accept that not every day is their day in the sun, but if they play well, they will get their turn.

Though really, I'm a novice at this psychology behind game styles thing, those are just some thoughts on how a particular style (namely mine) could have well been fostered by a wargaming influence.
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