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Old January 22nd, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Nightshade View Post
I have to point out that if you chose age in addition to profession, the argument about replacement characters starts to become progressively moot; even a 27 year old RQ3 character (assuming you're still forcing them into the range that is potentially rollable) in one of the more adventuring professions is a relatively advanced character. With a decent attack modifier, for example, and using one's cultural weapons, the military professions could quite easily start at age 27 with their main weapons skills at 80% or higher; short of Gloranthan style runelords, that was already approaching as good as most RQ3 combatants were going to get barring a very long period of play.

So at some point if you are allowing too much manipulation here, the concept of "starting character" becomes essentially meaningless.
Depends on how important character advancement is. Some RPGs give the players experienced starting character but tend to have slower learning curves. FASA Star Trek, LUG Star Trek, CORPS, and EABA are all examples of this. Original Traveler didn't have an experience/improvement system at all! Spirit of the Century doesn't either,although it has suggestions for one. Superheor games are anoteher genre where characters stay roughly the same. Spiderman and Batman haven't really changed much.


It all depends on playing style and group goals.
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