Quote:
Originally Posted by drohem
Yeah, it was never an issue with our group; we just dealt with it. There is the Quick Experience rules for RQ3 where you get 30 percentiles per year over 15. We just never used it and stuck with random rolls. It made getting certain professions all the more cooler; like when you got a civilized thief or sailor. 
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I remember one player being sort of grumpy that he got a fisher, and most of his wealth was in dired fish. A few session later when the group was starving those fish came in handle. THe gaff hook made a nice grapnel, and when the group needed to boat across the water, the fisherman was pretty useful.