Quote:
Originally Posted by drohem
Wow, I guess our group was more random than most. In our RQ3 games, we used completely random character generation. Consequently, we had a lot of herders and farmers turn adventurers. It was satisfying to have these characters develop into competent warriors and adventurers. Also, it made the rare priest and sorcerer all that more cool to play.
|
We did it by the book for a while, but i'm pretty sure eventually it just became a 'spend 200 points kind of thing'. I thought that was an option in there somewhere but maybe it was a houserule.
I think RQ3 by the book has a more variation in starting character ability than any other game I ever played (excepting maybe Traveller), and it mostly depended on that 2d6 age roll.