Quote:
Originally Posted by Trifletraxor
I don't like the shift from hit locations to the major wound table from Stormbringer at all, but won't like to do a lot of conversion work either. I'll probably go with rolling for hit location (so you can have different armor), and say damage above 50% of total results as below 0 HP in that location for RQ, 100% of total leads to sever/maim, and death at -POW HP or any round below 0 total HP that you don't succeed with a POW x5 roll (or if severing/maiming a vital location).
SGL.
|
One thing I was thinking of was to use hit locations, but get rid of HP/location. Instead kicking the damage dice up a step for head hits and down a step for limb hits (or maybe up/down two steps). Then treat a major wound as a disabled location.
One thing about RQ that is a bit strange is that a chest hit that does enough damage to drop someone in RQ inflicts enough damage to sever a limb, or very close to it.