Badcat - I think that is unrealistic. There needs to be a rule for specials but I can't see making variants in how the special success is defined. What it does yes (impale, slash, crush etc) but not how it is defined. If there are a lot of variants on things as basic as how specials are rolled wouldn't that affect how any scenarios are played out? I mean in one system I can bet on specialing one in five shots that I make. In another only half as many. That would change how I would fight.
Joseph Paul
|