Quote:
Originally Posted by Atgxtg
Villains got Survival points, and did their major henchmen, and to a lesser extent flunkies. That was to prevent things from becoming to easy or an adventure ending prematurely should PC decide to just "blast Goldfinger's Head off" five minutes into the mission.
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Or if you restrict
everyone's Hero/Survival/Fate points to only defensive uses it also avoids that sort of effect (and it's 'fair' on NPCs, if you care about that sort of thing).