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Originally Posted by frogspawner
Or if you restrict everyone's Hero/Survival/Fate points to only defensive uses it also avoids that sort of effect (and it's 'fair' on NPCs, if you care about that sort of thing).
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Not really, since the players can decide to do that anyway without Hero Points. In Bond, if you use the right equipment with the right setup and have some degree of Fire Combat skill playing sniper is easy.
For one thing you can take aim, and get bonuses to attack. Since damage done is based on the Quality Rating (think BRP Success Level), increasing skill increases damage. Then there is the surprise bonus, which nearly doubles skill. After that you can take a penalty to hit to inflict more damage.
So get within about 300m with a decent sniper rifle and go for a head shot and it isn't tough. Get two or three PCs to do it and even a big villain will go down quick.
But in that game, that might not do you any good. Especially if you don't have a reason to shoot him yet. Blowing him away for cheating a golf isn't going to go down well with MI6.
Besides, being able to spend the points to improve rolls allows heroes to get off those badly needed "defuse the bomb or we're all dead" rolls. Plus you can occasionally fleece a bad guy at the tables and then steal his girlfriend.
IMO the real key to things is that the points don't regenerate. So if the players go overboard and waste them all early showing off, they won't have any for when they need them.