I've been working on some vehicle rules and a Sci-Fi setting for a few weeks. Some of it could be useful for generic use.
I did up some maneuvers for a sort of abstract space combat system. Rather than moving on a map, it uses "range bands". I am considering using some sort of scaling system so we don't have to roll a handful of dice. Something like dividing ship's APs and HP by 5 or 10 and doing the same with damages. So that way a "space battleship's" main laser batteries might be rolling 2d8s or so instead of 20d8s, or even 200d8.
As a sample, if we just divided by 6, the Starfighter could had 3APs, and 25 HP and Energy Cannons could do 1d10+1. Approximately the same effect, but a bit simpler to handle.
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