Thread: SF BRP
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Old January 27th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Daefaroth View Post
Ah! Ok, I've seen it then though it's been quite awhile. Thank you.
I also somewhat shamelessly used it as an inspiration for my vehicle designs in BRP. I liked the idea of Speed being handled as a simple STR-SIZ function and looking up the remainder on a table to find the Speed/MOV score. It allowed me to use some crunchy math to calculate a vehicle's MOV rating without players needing to use the crunchy math to design a vehicle.

In a nutshell, it works like this.

1) Figure out the SIZ of the vehicle based on it's mass by looking it up on a table.

2) Give the vehicle an engine with a STR rating, with a correction to horsepower or thrust avialble for those who want it.

3) Subtract SIZ form STR, look up the remainder on the Speed Table, and that tells you the vehicle's MOV rate.


And it all works in "reverse" too. If you wanted to design a vehicle to go a certain speed you could find the MOV score you wanted, look up the excess STR you need on the table, and add the vehicle's SIZ to get the STR of the engine needed.

For real world vehicles it is a lot simpler since all the work has been done already and you just need to covert a few things into game terms like hit points and MOV.

Where it can get cool is that by having a STR score, a PC could tweak the engine, up it's STR and up the vehicles performance.


I actually works out well for Sci-Fi. The Space:1999 Eagle Transporter is looking pretty good so far. Spaceships, tend to have very high MOV and SIZ scores, so the number are larger. The Eagle Transporter worked out at SIZ 109 and STR 280 Engines (actually 4 STR 264 engines) and an acceleration in space of about MOV 4300 each round.

But all that could be scaled too. Spaceship speeds generally are only important in relation to each other or for travel times anyway. The Eagle isn't too bad for characters to interact with, but something like The Enterprise or a Star Destroyer would probably benefit from scaling.
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