Quote:
Originally Posted by Zane
CODA version of Star Trek? You've lost me on that one. I have the FASA version, and the Star Fleet Battles RPG. Is the CODA one, the one that Decipher did a few years back?
As for the Universe RPG, I'm afraid that's a definite hole in my library.
|
Yeah. CODA is the name for the system designed for Decipher. It was actually written by the staff of Last Unicorn Games, who ended up working for Decipher. LUG had produced a previous version of a Star Trek RPG referred to as the ICON system.
IN CODA, you would decide on the SIZE of a ship, and that would determine how many SPACES that it had for components and systems. Some components had fixed costs, and some would have costs based on the SIZE of the ship. There were also some restrictions, like what engines can go on what SIZED ship.
It had a few nice ideas. For example, power allocation, a hold over from the Star Trek computer and war games, was eliminated. Instead ship'
s systems had a reliability rating and every 5 points (that's 5 points Starship Scale) of damage the ship took, caused a random system to drop a level on reliability. Each drop would have an effect, like weapons becoming harder to aim or doing reduced damage, and enough hits could take a system out.
Overall the design system was fairly simply, and not a bad model for BRP.
I've toyed around a little with the idea. My idea is to make it compatible with scaling and the vehicle design stuff I started. Hopefully, that would let people go into more detail if they wanted to, but not force them into it when they don't have to.
So that's the theory. Translating that into BRP and having all the values be internally consist with each other and the rest of the game is something else. Doing it all without the final version of BRP will all the footnotes, corrections and missing data is virtually impossible. I can only bring some things so far, and will have to adjust other things as new info becomes available.