Quote:
Originally Posted by Atgxtg
Plus you get a lot of those shoot the bad guy before he launches the nuke type of endings.
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Yeah, honestly, the general mechanic isn't just there to prevent inappropriate and random death; its to prevent anticlimax, which is one thing that dice in the game sometimes lead to. Its not a very simulationist result, but then, the problems its designed to address wouldn't be a problem to a hardcore simulationist group in the first place.