Quote:
Originally Posted by Atgxtg
The problem I see is that with a lot of tasks that would increase the chance of success to near sure thing proportions. And in many cases it wouldn't make sense. Smomeone couuld conceivable aid you in picking a lock, or applying first aid, but each character rolling would makes two 50% characters the same as one 75% character. Same with someone flying copilot.
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I've argued in the past that in any system that makes seperate rolls for perception and stealth skills for each participant, that the chance of successful stealth drops down way too fast when the number of participants increase, for just this reason. Numbers should work for the percieving side and against the stealthing side, but with seperate rolls the process becomes nearly pointless awfully darn quickly; its hard to understand how any group of any real size ever gets successfully ambushed.