Quote:
Originally Posted by Nightshade
I've argued in the past that in any system that makes seperate rolls for perception and stealth skills for each participant, that the chance of successful stealth drops down way too fast when the number of participants increase, for just this reason. Numbers should work for the percieving side and against the stealthing side, but with seperate rolls the process becomes nearly pointless awfully darn quickly; its hard to understand how any group of any real size ever gets successfully ambushed.
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Yes. I agree with the point to some extent. That is why some games only have the character with the highest skill roll and assume that if can't notice it, no one with lesser skill will.
Another problem is that you get the same effect with multiple people sneaking. The chances of someone failing thier sneak roll get progressively higher.
So sneak takes a double whammy.
One solution that I liked, translated into BRP terms, was that if the sneaker rolled under half, the "spotter" didn't get a perception roll, but of rolled over half the spotter does. On a failed sneak attempt the sneak is detected automatically.