Quote:
Originally Posted by drohem
The inverse applies to me as well: I seen enough people have fun and enjoy the random character generation system of RQ3 that some naysaying on it isn't going to make believe that it's inheirently flawed. 
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Yeah. Both methods have thier advntages, flaws and fans.
A point/build type of creation gives you more control, and lets you play what you want to play, but limits you in reaching certain character concepts.
A ransom method give you a lot more variety in the characters, but might give you a result that a player (or GM) doesn't like. While there has been a lot of comment about inferior/useless characters, what hasn't been mentioned much is the possibility of rolling a character who is superior to the existing group. Roll high stats, and get 12 years of experience, and end up with a character with 90% weapon skills.
Come to think of it, the old Yelmalio gift that gave a 90% spear skill could completely disrupt a GM who wanted "balanced" characters. If Rurik leave the farm and gets that during character creation, he probably just "leapfrogged" the rest of the group.