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Old January 28th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by drohem View Post
The inverse applies to me as well: I seen enough people have fun and enjoy the random character generation system of RQ3 that some naysaying on it isn't going to make believe that it's inheirently flawed.
Yeah. Both methods have thier advntages, flaws and fans.

A point/build type of creation gives you more control, and lets you play what you want to play, but limits you in reaching certain character concepts.

A ransom method give you a lot more variety in the characters, but might give you a result that a player (or GM) doesn't like. While there has been a lot of comment about inferior/useless characters, what hasn't been mentioned much is the possibility of rolling a character who is superior to the existing group. Roll high stats, and get 12 years of experience, and end up with a character with 90% weapon skills.

Come to think of it, the old Yelmalio gift that gave a 90% spear skill could completely disrupt a GM who wanted "balanced" characters. If Rurik leave the farm and gets that during character creation, he probably just "leapfrogged" the rest of the group.
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