Quote:
Originally Posted by drohem
The inverse applies to me as well: I seen enough people have fun and enjoy the random character generation system of RQ3 that some naysaying on it isn't going to make believe that it's inheirently flawed. 
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I saw plenty of people have fun with it too, or I wouldn't have used it for so long. But its not the people having fun that are the problem, and I'm not at all convinced they _needed_ the random generation to have their fun; the fact the random generation _can_ kill it for others is what then needs defense, and the only consistent defense I've seen of that is based on the assumption there's an intrinsic virtue in forcing people to play a variety of characters, which seems to be a case of projecting one's fun on other people.