Quote:
Originally Posted by threedeesix
There are other factors that come into play that you may not be thinking of. Jason brought up the point of armor, which is a good one. But you also have to take into account that the attacker with the .22 can only do 1D6 damage per 5 DEX Ranks. Even assuming he has the higher DEX and shoots first, it will only be for 1D6 damage. More than likely, the target with the .45 will get the next shot for 1D10+2.
Throw in the optional Hit Location rules and even a low damage roll with the .45 to an arm or leg is more than enough to cripple it and a crippled location pretty much eliminates most targets as a threat.
Rod
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Who said the target had a .45? Just place two PCs side by side and let them fire at the same kind of targets. In a round the .22 gets the opportunity to fire three times and the .45 only once. Absent any other optional rules and assuming equal skill the .22 will outperform the .45. The other arguments are all reasons to choose the .45 but they don't mitigate the disparity in actual dice-o-damage on target. That is where I am saying there are consistency problems.