Quote:
Originally Posted by jbuckmaster
Not specifically related to weapons themselves, but the charts and the keys to them:
The Missile weapons rules give notes for long range and such and tell you to reference the tables which give you a single range... and without a measurement that's easy to find. So the Sniper rifle has a "range" of 250. I can infer yards, but I have to go to the Extending Range Spot rule to find out what the info on shooting farther than 250 units is, but the wording is not consistent there with the missile weapon modifiers in the missile weapons rules. The chart or the key for the charts should explain these so we don't need to flip through different sections with different wordings. Ideally, listing short/medium/long on all weapons would be useful, but i understand there may not be room for that.
Additionally, the Rate of Fire section on weapons lists "Burst" while the spot rule is "Autofire." (IIRC, it might be Automatic Fire. My book is elsewhere). This should be noted in the key as well, and maybe switch "Burst" to "Auto."
-John
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Apparently some of the footnotes and tables are missing from the "zero" edition.
I believe that range is handled the same way as in
Call of Cthulhu. The listed range is the weapon's
base range. For every increment of the
base range you half your skill. So that 250 "unit" sniper rifle could shoot out to 500 units at half skill, 750 units at one-quarter skill and so on.
Units are probably meters, although for most purposes a GM could use yards or paces if they didn't want to go with the metric system. It's only a 10% difference or so, and is probably close enough for RPG purposes.