Quote:
Originally Posted by Nightshade
Also, I have to note one other thing: the fact that some people haven't seen it doesn't make it not a problem. If its a problem for anyone, its a problem; the only question is how wide spread the problem is. That's hard to demonstrate one way or another, but the best you can do is do some analysis on the maths of the rules. Of course if you can't even get people to agree that there's the possibility of a problem with it (as some don't) then no useful discussion can be had.
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If one person finds it a problem, then I don't see it as a problem. I see it as that person's issue. RQ3 didn't force random character generation down anyone's throat: it was the default method and the rules expicitly provided other options for those who didn't like completely random generation.
Also, I would like to note that useless and inferior characters are subjective. Beauty is in the eye of the beholder. I would say that it is poor role-playing skills that would cause a player to dismiss a character due to inexperience from age or lack of combat skills due to occupation.
In addition, it a poor game master that doesn't tailor their game so that every character, whether inferior or superior, can meaningfully contribute to the session at hand and over all campaign.
Specifically addressing your example of the sailor, I would say that it was a failing of that GM not to include some elements into the sessions and campaign that would allow the use of some of the sailor's skills and abilities.