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Old January 28th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 666
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Quote:
Originally Posted by Jason Durall View Post
This is the last post I'll make to this thread, as I'm going to significantly reduce my presence on these forums with the completion my BRP edits.
...
"What's the point if the fans will hate it before they see a word of it? Who needs the hassle?"
I think he's stressed, guys. I hope you're ashamed of yourselves!

Quote:
Originally Posted by Jason Durall View Post
I'll walk you through a combo of the options...
  • Hit Points Per Location in addition to general HP... I don't use 'em
  • Fatigue Points and Sanity... I don't use 'em
  • Armor per Hit Location is easy enough to add, but what if the GM wants random armor? ...I don't use 'em
  • Heroic Hit Points doubles HP ...I don't use 'em
  • Splitting Attack and Parry Skills... ...I don't use 'em
  • Skill Category Modifiers - ...I don't use 'em
  • Simpler Skill Bonuses - ok, I do use a version of these (called "characteristics")
  • Increased Personal Skill Points, Cultural Modifiers, EDU/Knowledge rolls, etc. - ...I don't use 'em
  • Skill Ratings Over 100% - ...I don't mind about 'em (just means it's a tough NPC or a TOUGH one!)
From that it looks like the emphasis (or in most cases, de-emphasis) Mr D has been giving BRP is pretty much in line with the way I like to play my games. And this from an RQ2 Grognard. So, for what it's worth, I reckon 'the boy done good'.
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