View Single Post
  #111 (permalink)  
Old January 28th, 2008
frogspawner frogspawner is offline
Senior Member
 
Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 666
Default

Quote:
Originally Posted by Atgxtg View Post
Yeah. Both methods have thier advntages, flaws and fans.
A point/build type of creation gives you more control, and lets you play what you want to play, but limits you in reaching certain character concepts.
...
Come to think of it, the old Yelmalio gift that gave a 90% spear skill could completely disrupt a GM who wanted "balanced" characters.
I prefer a system where you have a few points, rather like Fate Points, to spend in character creation which can be used to tweak the character as you prefer (better stats, better heritage...). If you don't, you can spend 'em to get a few extra skills instead.

As for Gifts/Geases, yes, they're a menace! I once had an interesting character (Humakti baboon) who managed to reach Initiate status, raised his Int like he'd always wanted - and got the geas "distrust all non-Humakti". The other players' characters weren't Humakti, so he was out of the campaign. For me, it killed him stone dead - worse than any critical, because you can't Dodge/DI out of it... or could you spend a Fate Point?
Reply With Quote