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Originally Posted by drohem
If one person finds it a problem, then I don't see it as a problem. I see it as that person's issue. RQ3 didn't force random character
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And if it was one person out of all gamers, I'd find that a relevant statement, but given I've personally seen it be an issue for at least a dozen people at one time or another, and heard of many more, that's clearly incorrect, so I return to my statement that the only question can be how widespread a problem it is.
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generation down anyone's throat: it was the default method and the rules expicitly provided other options for those who didn't like completely random generation.
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Except they clearly weren't the default case, and as such, if a GM had no problem with it but a player did, he was simply stuck. In addition, the alternate methods had their own issues.
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Also, I would like to note that useless and inferior characters are subjective. Beauty is in the eye of the beholder. I would say that it is poor role-playing
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To a degree, but I don't think there's much subjectivity in saying that a character who does everything worse than other characters is inferior by a reasonable objective metric.
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skills that would cause a player to dismiss a character due to inexperience from age or lack of combat skills due to occupation.
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No, I'd say its a desire to have a character that doesn't feel like a second stringer. To dismiss that as poor roleplaying is to have an essentially pointlessly elitist definition of roleplaying.
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In addition, it a poor game master that doesn't tailor their game so that every
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And I'd characterize it as poor design that makes it necessary for him to do so. A routinely generated character shouldn't require extra effort on a GM's part to feel involved.
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Specifically addressing your example of the sailor, I would say that it was a failing of that GM not to include some elements into the sessions and campaign that would allow the use of some of the sailor's skills and abilities.
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And I'd claim that if I needed to do so in every session, that's the game expecting more than is reasonable. It shouldn't be necessary to make sure every adventure involves a boat to make a character feel useful.