Quote:
Originally Posted by Gnarsh
Perhaps you didn't generate them, but surely at some point you wanted to have some idea of what kind of skills a farmer might have? You've never played any scenario in which a combatant was anything other then a trained warrior? Sure, you could just make something up, but it certainly doesn't hurt to have some kind of tables showing what sorts of skills they get, right?
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Given the frequency in which it mattered, and the degree of detail needed for it, its largely a waste of space. I could give a farmer the base weapon value for culture and his modifier and feel just as good about it (and for an older farmer, I'm not sure I found the values given credible anyway--if you kept running the numbers up past the 20's, I think it could end up making him too _good_ a combatant at some point). So no, I really never found the need.