Yes. Gnash is right. If the GM were running a campaign that had little combat, and dealt with politics and trading, then the value of some skills would be raised and others lowered. A farmer could be very important in a campaign where the GM doesn't gloss over the difficulties of feeding the populace in a preindustrial society.
At least one RQ product did have players rolling their farming skills to keep the stead going, and producing enough food to feed everyone.
If 90% of gamers don't do anything except fighting, then I think that is their problem, not a problem with the game. All those skills exist for a reason.
__________________
Got Puppet?
|