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Old January 29th, 2008
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deleriad deleriad is offline
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Quote:
Originally Posted by frogspawner View Post
As for Gifts/Geases, yes, they're a menace! I once had an interesting character (Humakti baboon) who managed to reach Initiate status, raised his Int like he'd always wanted - and got the geas "distrust all non-Humakti". The other players' characters weren't Humakti, so he was out of the campaign. For me, it killed him stone dead - worse than any critical, because you can't Dodge/DI out of it... or could you spend a Fate Point?
Actually, this strikes me as a GM/player problem, not a system problem. Part of the role-playing side of the game is to deal with the random reversals that the dice deal you. If the GM and the player wish the character to stay in play then how do they deal with it. For example, does the GEAS mean that he must actively distrust the non-Humakti? Now the player has to play a character with an instinct to trust his friends who is worried about what his God thinks. What a brilliant role-playing opportunity. Does he tell his friends? Who does he confide in? Does he go to his Sword and ask for guidance?

Or maybe the GEAS actually implants a seed of distrust in his heart and now he has to play someone who has conflicted feelings. He knows he should trust but his spirit is telling him to beware all who do not show his faith.

Or maybe the GEAS is turning him into an emotionless member of the faithful. By distrusting this simply means that his ability to trust is dying as he becomes more Humakti.

One of the joys about RPGing is responding to vagaries of dice rolls from time to time. Each group has to make their own decisions about when to roll the dice and when to re-roll the dice and how to respond to them. Of course, everyone has a different thing they enjoy about RPGing. For me its about the balance between the game and the roleplaying and randomness is an integral part of that.
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