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Old January 29th, 2008
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soltakss soltakss is offline
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Quote:
Originally Posted by Gnarsh View Post
In a game in which there are no character classes, the *only* thing that differentiates one person from another is their skills.
These are some of the things that differentiate between people:
  • Skills
  • Background
  • Culture
  • Religion
  • Personality
  • Species
Skills are only one part of it.

Quote:
Originally Posted by Gnarsh View Post
Having some sort of templates and examples of typical skill sets based on broad occupations is incredibly useful I think. I never viewed those as some kind of limitation or restriction on the player characters. It's background. It gives you a starting point. It gives you continual relative reference points as well (how skilled will that master sailer be in comparison to the newbie who just joined the crew last week?).
Yes, I like templates. I'm not that keen on generic backgrounds and prefer the idea of Homelands from HeroQuest.
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