Quote:
Originally Posted by Gnarsh
In a game in which there are no character classes, the *only* thing that differentiates one person from another is their skills.
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These are some of the things that differentiate between people:
- Skills
- Background
- Culture
- Religion
- Personality
- Species
Skills are only one part of it.
Quote:
Originally Posted by Gnarsh
Having some sort of templates and examples of typical skill sets based on broad occupations is incredibly useful I think. I never viewed those as some kind of limitation or restriction on the player characters. It's background. It gives you a starting point. It gives you continual relative reference points as well (how skilled will that master sailer be in comparison to the newbie who just joined the crew last week?).
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Yes, I like templates. I'm not that keen on generic backgrounds and prefer the idea of Homelands from HeroQuest.