Quote:
Originally Posted by Simlasa
I think COC's strength is a fairly cohesive and colorful mythos... and the definitive flavor of the 20's and the pulp/jazz age (though it seems like modern settings are just as popular). I think it's been a good seller in SPITE of the spectre of near-certain character demise/insanity (though I don't think it has to be as common as a lot of folks seem to assume).
Maybe people mostly play it as one-offs... like Paranoia? Maybe they tweak it so the PCs can rape/loot/pillage the Old Ones into being just like orcs in D&D?
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I think many people do, but frankly, as a long-time player, I had a group that went two years and only lost one character to death/insanity.
I think it depends on (a) smart players who know enough not to go toe-to-toe with some powerful monster (b) a GM who gives players a fighting chance.
Of course, there seem to be a LOT of COC players who apparently prefer the "you open the door and - IT'S YOG-SOTHOTH!! Everyone dies!! The universe explodes!!! AHAHAHAAH!!!"
Different strokes and all...