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Old January 29th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by frogspawner View Post
OK (following on from a point raised in the Balance thread), would it be a valid use of Fate Points to get out of an unfavourable Geas (assuming FP were being used in such a setting) ?

I'd say no. That is part of the package of joining a cult.

I could however, see using the points to modify the die roll when the geas is first rolled, so you ended up with something else.

I am a bit learly of the all or never personalty traits in some games. They are very hard to roleplay properly without shades of gray. For instance, a few games have a "people take what you say in the worst possible light" disadvantage, that I think completely cripples any character is played as written. Even "Thank you very much, you kind, wonder person." would take intepreted as sacasm and it all goes downhill from there. I doubt a character could really get through a day with that flaw.

Likewise I think the "distrust" in "distruct all non-Humakti" must be tempered with a gain of salt. There would probably be varying degrees of distrust and the character might try to convert those friends and loved ones who are "so nearly trustworthy, if only they would see the wisdom of Humakt and not let their fear of Death cloud their judgment."

It's distrust, not raging paranoia.
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