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Old January 29th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Trifletraxor View Post
Depends on what Fate Points (fatigue points?) means. I would say it should cost a POW at least to get out of one (shift up or down, or otherwise change it), as the gifts have that much and impact.
Yes, the cost should be significant. BTW, do you use (permanent) POW as Hero/Fate Points already? That seems quite a neat method...

Quote:
Like when or chaos group got hold of a bunch of vials that gave chaotic features - a good one on 1-4 and a bad one on 5-6 on the 1d6. Man that was fun! It went approximately that way with the group too. 4 increased their powers considerably, 2 became roaming monsters!
Hmmm, I never realized before, but the Gifts/Geases are just 'Lawful Features'...

Quote:
Originally Posted by Atgxtg View Post
I could however, see using the points to modify the die roll when the geas is first rolled, so you ended up with something else.
Oh, yes I meant when it was first 'given', naturally.

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I am a bit learly of the all or never personalty traits in some games. They are very hard to roleplay properly without shades of gray.
Hopefully, the Pendragon-ish personality rules I'm about to inflict on my players will be sufficiently 'grey' (and they're for volunteers only).

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Likewise I think the "distrust" in "distruct all non-Humakti" must be tempered with a gain of salt. ... It's distrust, not raging paranoia.
It was years ago, but maybe someday I could try playing it like that and 'resurrect' that Humakti character...

(PS: Nice typo! "destruct all non-Humakti"?)
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