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Originally Posted by Trifletraxor
Depends on what Fate Points (fatigue points?) means. I would say it should cost a POW at least to get out of one (shift up or down, or otherwise change it), as the gifts have that much and impact.
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Yes, the cost should be significant. BTW, do you use (permanent) POW as Hero/Fate Points already? That seems quite a neat method...
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Like when or chaos group got hold of a bunch of vials that gave chaotic features - a good one on 1-4 and a bad one on 5-6 on the 1d6. Man that was fun! It went approximately that way with the group too. 4 increased their powers considerably, 2 became roaming monsters!
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Hmmm, I never realized before, but the Gifts/Geases are just 'Lawful Features'...
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Originally Posted by Atgxtg
I could however, see using the points to modify the die roll when the geas is first rolled, so you ended up with something else.
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Oh, yes I meant when it was first 'given', naturally.
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I am a bit learly of the all or never personalty traits in some games. They are very hard to roleplay properly without shades of gray.
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Hopefully, the Pendragon-ish personality rules I'm about to inflict on my players will be sufficiently 'grey' (and they're for volunteers only).
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Likewise I think the "distrust" in "distruct all non-Humakti" must be tempered with a gain of salt. ... It's distrust, not raging paranoia.
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It was years ago, but maybe someday I could try playing it like that and 'resurrect' that Humakti character...
(PS: Nice typo! "destruct all non-Humakti"?

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