GURPS settings
GURPS settings- There are a lot of them and some are pretty well done. Is it worthwhile for Chaosium -or any one else- to write a setting that GURPS has already covered? I am thinking especially of historical or historical+fantasy settings (Mythic anything).
What has SJGames missed in the way of settings? Where are the setting write ups deficient? Lack of pre-gen characters/NPCs? Maps? Adventure hooks if not outright adventures? Too limited on the history? Too limited on the setting's fantasy elements?
Is BRP different enough that settings dedicated to it's mechanics would be better than converting GURPS settings?
Would a write up on converting GURPS to BRP be a welcome thing? Stats, skills and especially all of those advantages/disadvantages?
Joseph Paul
|