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Originally Posted by frogspawner
What is the Questworld idea?
I still like the 'gates between worlds' concept. (Was that it?) We could just have general rules for how the gates would look/work, and then I think we could do without an overseer (or, rather, each author would oversee their own world/universe). Do you see any problem with that?
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Questworld was a RQ2 boxed setting. It was an open world comprised of a many large islands. It was supposed to be an open game world that people could contribute to unlike Glorantha which was pretty much Greg's world. Questworld was big enough that you could have parts that were isolated or sections where many little countries traded with each other (or warred).
We could ressurect it, or create something along the same lines.
Someone (maybe Triff?) could serve as an editor/moderator just to have prevent any clashes that could arise from multiple authors. We could limit everyone to the same technological level, or maybe allow for some leeway in certain areas. Like a island nation that has superior maritime technology. Maybe they have Brigs and schooners where the rest are using Cogs and Caravels?
We'd probably need to get people to talk about what sort of world they want, how advanced, how large, how isolated, who much war, how much trading, etc.